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Abstract

In the contemporary world, we can find a plethora of fitness solutions ranging from personal training to mobile application-based training. However, any given solution fails to provide a balance between the benefits of personal training and the cost efficiency of web and mobile-based solutions. To contribute to this topic, we conducted an extensive survey for this project. Our research included a survey of 45 people to gather their feedback on the adaptability of VR. The survey results indicated that first responders and millennials would be among the early adopters of VR technology. Secondly, we reviewed ongoing research in the field of VR. Lastly, we looked into the ten most popular commercial applications for personal training on different platforms and assessed the features they offered.The VR Gym we developed consists of around 20 exercises categorized by body parts such as back, legs, arms, and chest. The user's workout data is recorded and can be used to replay the user's history.

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