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Abstract
In 2018, Newzoo reported video games as a 135 billion USD industry selling millions of units each year around the globe which also create a response in the real world as Venezuela’s prohibition on violent video games in 2009 reveals. I argue that an interactive subtext and landscape, through Cold War ideas and virtual tourism, depict Latin America through the violence of the tactical shooter genre emphasizing shallow perspectives and mindsets on the region’s history and politics. Two ideas create a framework to analyze the perspectives, as well as the subtext, within video games: gamescapes - or virtual landscapes - and interactivity - the core design of the video game medium. Developers and publishers design the gamescapes and interactivity which, in turn, form the medium’s lens representing Latin America’s region and people. Twenty chosen, popular video games identify the representative patterns within tactical shooters and appear side-by-side to travel narratives for historical context. The history of travel narratives takes perceptions on Latin America towards foreign, or outsider, mindsets which video games apply through publishers and developers from the United States, Europe, and Asia within the international corporations branded AAA (Triple-A) known for high-quality products. Tactical shooters paint incomplete pictures which misrepresent Latin America’s cultural, more than physical, landscape due to a lack of different, far-reaching perspectives.