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Abstract

While simulation games are widely applied in a face-to-face classroom setting, there is a lack of adequate collection of simulation games for online learning. Hence, the purpose of this research is two-fold: 1) to identify the gap for Lean Six Sigma simulation games for online learning and 2) to identify a framework to develop online simulation games. For these purposes, existing face-to-face classroom and online simulations related to Lean Six Sigma are surveyed and survey results are analysed. The gaps between face-to-face and online simulation games are identified and the main challenges for closing those gaps are discussed. Analytic Hierarchy Process (AHP) methodology has been applied to develop a new framework for designing educational online simulation games based on the response of game sessions participants. The most important criteria are identified based on user responses, and their respective weights are calculated. To illustrate the proposed framework a new version of the Dice Game has been developed and evaluated against existing games in a multi-criteria decision making setting. The results are promising and indicate that there is an opportunity to build a well-designed collection of online simulation games to enhance online learning.

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