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Abstract

By focusing on the social meaning-making of ritual Catherine Bell paved the way for new avenues of exploration for religious studies. My paper pulls this theory into a realm of playful activity unique to the digital age: the world of video gaming. More specifically, this project applies Bell’s method to the video game Dark Souls to show how elucidating this kind of analysis can be when discussing video games. I am not drawing from ritual theory to argue that Dark Souls is religious; I am showing how religious studies can help us understand social happenings outside of the category of religion. Applying ritual theory to this evidence led me to form the following argument: by approaching Dark Souls as ritual, we see that the game can open imaginative frames where players socialize values such as production, knowledge and honor through activity.

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