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Abstract

In the contemporary age of social media and ubiquitous smart devices, what is the perception of people of spatial experience? How does this affect people’s memories of space? Is the memory of space traceable? Would people want to follow other people’s traces/memories? How would interactions add meaningful values/character to the space?Interactive environments are changing the way we interact with our static surrounding, also they are changing our perception of our environment.People record memories of spaces in their daily life, could the environment remember people’s presence and memory? This project explores how the environment can memorialize an event or people’s presence and interaction in ways other than physical material. It proposes audience engagement in an interactive installation that memorialize life and events of a built environment, in this case Storrs, the building of UNCC School of Architecture. It investigates how the intuitive human body interaction would affect their perception of their environment.Extensive body of art has been produced in this realm but most of them are static or frozen in space, on flat surfaces or in case of performances, they are practiced, pre recorded and non-interactive. Would it be possible for a static space to convey a story to people or trigger their memory? In order to answer these questions an investigation on the sensibility of space is necessary, in addition to exploring affordances that digital media, fabrication and sensors would add to the qualities of a static space to make it sensory and dynamic. This will be done through a taxonomy of projects that are conceptually related to memory in space and user interactions that are involved in creating process of memorializing things.The experiment that is presented at the end of this research is an interactive sound installation in the Daylighting Lab of School of Architecture. An installation that takes the presence of the audience, and plays different recorded sounds from the building to memorialize people’s interactions, activities and events happening in Storrs. This is presented as only one example of how the interactions of people with the building could be translated into memories through sound.

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